Job Description
Position – Senior Technical Artist
Location: Montreal, QC (3 days onsite, 2 days remote)
Reporting to: Lead Technical Artist, this role will be a key contributor during pre‑production, focusing on shader development, material systems, and technical art pipelines in Unreal Engine.
What you’ll do
- Develop reusable, scalable material implementations that support a wide range of assets and use cases in collaboration with Environment Art, Character Art, and VFX teams.
- Collaborate with Rendering Engineers to align material workflows with engine capabilities while profiling, debugging, and optimizing materials and shaders to meet performance and memory budgets.
- Define and document best practices for material authoring, shader usage, and technical art workflows.
- Support artists by troubleshooting shader, material, and rendering issues across tools and pipelines.
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