Job Description

Key Responsibilities

  • Contribute to the development and integration of simulation and training systems , including components built using Unity or Unreal Engine
  • Develop and maintain C++‑based software modules , including those that interface with or are built using:
  • MAK suite of simulation software
  • VBS4 (Virtual Battlespace)
  • Support distributed simulator architectures , where multiple software and hardware components interact across a network
  • Work as part of cross‑domain engineering teams , collaborating with:
    • Software engineers on simulation logic and application development
    • Hardware and system engineers on simulator infrastructure, deployment, and integration
  • Build an understanding of the simulator from a hardware and system perspective , including compute platforms, networking, and physical integration constraints...

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