Job Description

Key Responsibilities:

  • Rig and animate 2D characters, objects, and UI elements using Spine animation software.
  • Create smooth, fluid animations for characters, props, and user interface components.
  • Collaborate closely with artists, game designers, and developers to ensure animations meet project requirements and deadlines.
  • Optimize animations for performance within game engines such as Unity or Unreal Engine.
  • Troubleshoot and refine animations based on feedback from the team.
  • Maintain organized animation files, assets, and documentation for efficient workflow.


Skills Required
Animation, 2D Animation, Character Rigging

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