Job Description
About the Role
We are looking for a passionate 3 D modeling and texturing Artist to join our 3 D team at Juego studios. The ideal candidate should have a strong sense of 3 D sculpting, lowpoly modeling, and hand painted texturing skills. You will work on various high quality game characters, props, vehicles, and environments.
Responsibilities
Create high-quality 3 D game-ready assets following established style guides, concept art, set 3 D pipelines, and technical constraints.
Produce clean, optimized meshes with proper topology and UV layouts.
Texture assets using PBR or hand painted workflows to meet visual quality standards.
Implement assets in-game engines like Unity or Unreal Engine with support from the tech team.
Make revisions based on artistic and technical feedback.
Maintain proper layering, naming conventions, and organize files for delivery.
Support the Devs with asset polishing, LODs, and basic optimization tasks.
Ability to learn new tools and workflows with minimal direction.
Take full ownership of all tasks assigned and consistently meet delivery targets as set by the lead.
Requirements:
Required Skills & Qualifications
1 to 3 Years of experience working as a 3 D Artist in a game or animation studio.
Proficient in Maya or Blender, ZBrush, Substance Painter and Photoshop.
A portfolio showcasing 3 D Characters, props and or environments.
Good understanding of 3 D modeling and texturing fundamentals of Organic and hard surface asset creation.
Knowledge of game art pipelines and real-time optimization.
Ability to take feedback positively and iterate quickly.
Ability to take directions, ask the right questions, and work in a team environment.
Good communication and time management skills.
Nice-to-Have:
Strong foundation in traditional art.
Proven experience with Unreal Engine or Unity.
Knowledge of lighting and technical art.
Basic knowledge of rigging and animation.
What We Offer
Hands-on production experience on real game projects.
Learning and mentorship from experienced artists and leads.
Structured career growth within the art department.
A collaborative and creative studio environment.
We are looking for a passionate 3 D modeling and texturing Artist to join our 3 D team at Juego studios. The ideal candidate should have a strong sense of 3 D sculpting, lowpoly modeling, and hand painted texturing skills. You will work on various high quality game characters, props, vehicles, and environments.
Responsibilities
Create high-quality 3 D game-ready assets following established style guides, concept art, set 3 D pipelines, and technical constraints.
Produce clean, optimized meshes with proper topology and UV layouts.
Texture assets using PBR or hand painted workflows to meet visual quality standards.
Implement assets in-game engines like Unity or Unreal Engine with support from the tech team.
Make revisions based on artistic and technical feedback.
Maintain proper layering, naming conventions, and organize files for delivery.
Support the Devs with asset polishing, LODs, and basic optimization tasks.
Ability to learn new tools and workflows with minimal direction.
Take full ownership of all tasks assigned and consistently meet delivery targets as set by the lead.
Requirements:
Required Skills & Qualifications
1 to 3 Years of experience working as a 3 D Artist in a game or animation studio.
Proficient in Maya or Blender, ZBrush, Substance Painter and Photoshop.
A portfolio showcasing 3 D Characters, props and or environments.
Good understanding of 3 D modeling and texturing fundamentals of Organic and hard surface asset creation.
Knowledge of game art pipelines and real-time optimization.
Ability to take feedback positively and iterate quickly.
Ability to take directions, ask the right questions, and work in a team environment.
Good communication and time management skills.
Nice-to-Have:
Strong foundation in traditional art.
Proven experience with Unreal Engine or Unity.
Knowledge of lighting and technical art.
Basic knowledge of rigging and animation.
What We Offer
Hands-on production experience on real game projects.
Learning and mentorship from experienced artists and leads.
Structured career growth within the art department.
A collaborative and creative studio environment.
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