Job Description

Job Summary:

We are looking for a versatile 3D Generalist with strong skills across modeling, texturing, lighting, and rendering, along with hands-on experience in simulations and Unreal Engine. The ideal candidate should be capable of taking assets from concept to final output and integrating them into real-time environments for high-quality visual experiences.

Key Responsibilities:

  • Create high-quality 3D models, textures, and materials for characters, props, and environments.
  • Develop realistic lighting and rendering setups for both offline and real-time outputs.
  • Execute simulation work including cloth, hair, particles, smoke, fire, fluids, and rigid/soft body dynamics.
  • Convert CAD data (STEP, IGES, STL, CATIA, SolidWorks, NX, etc.) into clean, optimized NURBS models. Preserve design intent, dimensions, and tolerances during CAD conversion.
  • Optimize and integrate assets into Unreal Engine for real-time visualization and interactive experiences.
  • Set up real-time lighting, materials, and shaders inside Unreal Engine.
  • Collaborate with designers, animators, and developers to maintain visual consistency.
  • Troubleshoot technical and artistic challenges across the 3D pipeline
  • Ensure assets meet performance and quality standards for real-time and cinematic projects

Required Skills & Qualifications:

  • Strong knowledge of 3D fundamentals: modeling, UVs, texturing, lighting, and rendering.
  • Experience with simulation tools (cloth, particles, fluids, dynamics)
  • Hands-on experience with Unreal Engine (asset import, materials, lighting, level setup)
  • Proficiency in 3D software such as Blender, Maya, 3ds Max, or Houdini
  • Understanding of PBR workflows and real-time optimization techniques
  • Basic knowledge of animation and rigging pipelines
  • Ability to manage multiple tasks and deliver projects on time

Preferred / Good to Have:

  • Experience with Houdini simulations and procedural workflows
  • Knowledge of Niagara, Blueprints, or Sequencer in Unreal Engine
  • Familiarity with real-time cinematics, virtual production, or game environments
  • Experience with VFX pipelines and compositing workflows
  • Strong portfolio demonstrating both offline renders and real-time projects

Tools & Technologies:

1.Unreal Engine

2.Blender / Maya / 3ds Max / Houdini

3.Substance Painter / Designer

4.Photoshop / After Effects

5.Real-time rendering and simulation tools

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