Job Description
Superpowers
you have are
High-poly sculpt in Zbrush;SubD modeling in Max / Maya;Character topology for animation;Cloth simulation in Marvelous Designer;Strong knowledge of anatomy;Ability to create UV mapping and texture baking (normal, AO, etc.);Texturing in Substance Painter and/or hand-painted texturing;Good understanding of modern pipelines and requirements for stylized character creation;Ability to follow and correctly interpret/improve the concept idea;Relevant portfolio with examples of works in the corresponding direction;Teamwork skills;Intermediate+ level of English proficiency, both written and spoken, for smooth communication and documentation. You’re a rockstar
if you have
Experience working in game engines (Unreal Engine 4/5, Unity, etc);Drawing skills;...
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