Job Description

Superpowers
you have are

  • High-poly sculpt in Zbrush;

  • SubD modeling in Max / Maya;

  • Character topology for animation;

  • Cloth simulation in Marvelous Designer;

  • Strong knowledge of anatomy;

  • Ability to create UV mapping and texture baking (normal, AO, etc.);

  • Texturing in Substance Painter and/or hand-painted texturing;

  • Good understanding of modern pipelines and requirements for stylized character creation;

  • Ability to follow and correctly interpret/improve the concept idea;

  • Relevant portfolio with examples of works in the corresponding direction;

  • Teamwork skills;

  • Intermediate+ level of English proficiency, both written and spoken, for smooth communication and documentation.
  • You’re a rockstar
    if you have

  • Experience working in game engines (Unreal Engine 4/5, Unity, etc);

  • Drawing skills;...
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