Job Description
Title : Character Rigger
Duration : 18 month contract
We are seeking a highly creative and motivated Character Rigger to help carry through the artistic vision of the project and apply your experience directly to rigging game assets and creating animation control rigs that are vital to the animation team and the game animation systems.
Responsibilities
- Work closely with the Rigging Lead to create rigged assets that conform to the technical guidelines of the target platform and engine.
- Follow direction from the Rigging Lead, as well as seek feedback from peers and art leads when needed.
- Trouble‑rigged assets, fix content issues, and test on target platform.
- Participate in meetings as part of effective communication with the team.
- Capably and consistently meet project deadlines and milestones set by project leads.
- Document new rigging tools, techniques and workflows as required.
- Be a positive and creative force in the team.
Requirements
- 3+ years as a professional rigger or equivalent experience.
- AA/BFA preferred, or at least can demonstrate through a portfolio an industry‑standard level of rigging.
- Proficient with Maya, with a high capacity to learn new tools and processes.
- Human/animal anatomical knowledge.
- Clean and efficient smooth skinning practices.
- Passion for the industry and an understanding of industry trends and technologies.
- Have a proactive work ethic; capable problem solver who is not afraid of big challenges.
- Prepared to learn in‑studio workflow and tools.
- Experience with Unreal Engine 5 is a benefit.
- Python scripting knowledge is a benefit.
- Experience with MotionBuilder is a benefit.
- Knowledge of Cloth or simulation is a plus.
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Seniority level
- Mid‑Senior level
Employment type
- Contract
Job function
- Design, Information Technology, and Art/Creative
- Industries: IT Services and IT Consulting, Computer Games, and Design Services
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