Job Description
We are hiring a Combat Designer to join our Project Baxter team in pre-production. This is a core role for the project and will design the emotional gameplay experience of the game; the movements, camera, abilities, and rhythm of combat. You will collaborate closely with our Senior Combat Designer, helping to drive the combat development from vision to implementation. Combat sits at the core of the project, and so you will play an integral key role in defining how the game will be played!
Project Baxter is a 4 player cooperative action game set in the world of Dungeons & Dragons®. Inspired by our love of tabletop RPGs and built from the ground up in Unreal Engine 5, we will embrace cutting edge technology to create entertaining and emergent gameplay scenarios.
This role is available onsite in Stockholm or remote across France, Spain, Sweden and the UK.
Responsibilities:
Design, develop and balance the player's combat mechanics, weapons ...
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