Job Description
Studio Ellipsis is seeking a Combat Game Designer to help refine and balance the core
systems of our third-person action title. This is a hands-on, systems-driven role for
someone who thrives on iteration, precision, and feel: Translating high-level design direction
into tuned, deterministic gameplay that rewards mastery.
You will work alongside a small, senior team to evolve our combat model into something
elegant, readable, and endlessly replayable, grounded in player skill.
What You'll Do
Implement, tune, and balance combat systems, weapons, abilities & enemy
behaviors.
Own the feel of combat: responsiveness, hit timing, recovery, rhythm, etc.
Calibrate interactions between player mechanics, AI logic, and camera to achieve a
clean, deterministic combat model.
Maintain and evolve combat parameters: damage curves, stamina systems, tracking
logic, invulnerability frames, and cooldowns.
Build, document, and maintain data-driven balance framework...
systems of our third-person action title. This is a hands-on, systems-driven role for
someone who thrives on iteration, precision, and feel: Translating high-level design direction
into tuned, deterministic gameplay that rewards mastery.
You will work alongside a small, senior team to evolve our combat model into something
elegant, readable, and endlessly replayable, grounded in player skill.
What You'll Do
Implement, tune, and balance combat systems, weapons, abilities & enemy
behaviors.
Own the feel of combat: responsiveness, hit timing, recovery, rhythm, etc.
Calibrate interactions between player mechanics, AI logic, and camera to achieve a
clean, deterministic combat model.
Maintain and evolve combat parameters: damage curves, stamina systems, tracking
logic, invulnerability frames, and cooldowns.
Build, document, and maintain data-driven balance framework...
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