Job Description
We are looking for an experienced creature AI Programmer who will be responsible for supporting the development and implementation of creatures in our animation team. This position will create systems and features that enhance the work of our animators and will be a key interface with the wider programming team. You will deploy a variety of skills to bring these creatures to life and a strong understanding of animation, physics, AI and gameplay programming is essential.
You should be willing to work at the Playdead office in Copenhagen, Denmark.
What will I be doing?
+ Designing and developing new AI systems and features to aid creature setup, navigation and interaction between creatures and an open world environment.
+ Create custom scenarios in collaboration with the animation team
+ Develop debug tools to help our animators when needed
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