Job Description

Project description: 

Physically-based rendering (PBR) requires an accurate reproduction of the physical behavior of light and its interaction with the surface materials, which is formalized by the rendering equation. The typical approach to solve the illumination integral is by resorting to Classical Monte Carlo (CMC), thanks to its simplicity and ease of implementation. However, CMC requires a large number of samples to obtain an accurate estimate, even when coupled with variance reduction techniques. To address this issue several methods have been proposed in the literature, among which Bayesian Monte Carlo (BMC) and other Gaussian Process-based approaches with promising results. Nevertheless, the use of BMC in CG is still in an incipient phase and its application to more evolved and widely used rendering algorithms remains cumbersome. This research project (named A-BMC) proposes to investigate and develop efficient solutions to generalize the application of this very prom...

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