Job Description

Job Description
  • Manage the full lifecycle of a feature: from initial ideation to playable prototype, through to testing and final decision-making.
  • Design, prototype, and iterate on core gameplay systems and mechanics.
  • Rapidly prototype game concepts to validate fun, technical feasibility, and key learning hypotheses through hands-on development.
  • Define and maintain the incubation prototype standard, ensuring every build features a refined one action, one loop core and a clear, functional FTUE.
  • Work closely with product, programmers, and artist to ensure a unified vision throughout the sprint.
  • Job Requirements
  • 3–5 years of professional game design experience, with a proven track record in the casual or mass-market sectors.
  • Strong understanding of core loops, progression signals, balance, and player psychology.
  • Proven experience in rapid prototyping and iterative development.
  • Ability to independently take a conc...
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