Job Description
Job Description Manage the full lifecycle of a feature: from initial ideation to playable prototype, through to testing and final decision-making. Design, prototype, and iterate on core gameplay systems and mechanics. Rapidly prototype game concepts to validate fun, technical feasibility, and key learning hypotheses through hands-on development. Define and maintain the incubation prototype standard, ensuring every build features a refined one action, one loop core and a clear, functional FTUE. Work closely with product, programmers, and artist to ensure a unified vision throughout the sprint. Job Requirements 3–5 years of professional game design experience, with a proven track record in the casual or mass-market sectors. Strong understanding of core loops, progression signals, balance, and player psychology. Proven experience in rapid prototyping and iterative development. Ability to independently take a conc...
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