Job Description

A game programmer should be a self-motivated, energetic team player able to efficiently prototype new game systems and bring them to a high level of polish.

Job responsibilities:

  • Work closely with other departments to ensure art supports a gameplay-first player experience.
  • Being able to work independently and focused, and willing to learn at the same time. It is important not to be shy to ask any questions if it could help to achieve results faster.
  • Foster and maintain effective relationships inside and outside the art department.
  • Come up with innovative ways to solve problems quickly to unblock other teams.
  • Be a jack of all trades when necessary to generate the largest impact.
  • Work directly with artists, programmers and other designers to contribute to the vision of the game.
  • Ensure documentation is up to date at all times.
  • Review game design documents and provide feedback.
  • He...

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