Job Description

Description

・Design and Construction of In-Game Level Layouts Plan and create gameplay spaces that include stage structures, enemy placement, gimmicks, player routes, and exploration elements, crafting engaging experiences for players.

・Difficulty Curve and Progression Design Adjust stage compositions to ensure a natural learning curve and smooth skill progression from the beginning to the end of the game.

・Ensuring Narrative and System Consistency Design seamless level experiences that align with story progression and game systems.

・Playtesting and Level Tuning Conduct user tests and in-development play sessions to verify the fun factor, clarity of routes, and pacing of levels, making continuous improvements based on feedback.

・Map Creation and Implementation Using Tools Use in-engine tools and level editors to create maps, place objects, and handle implementation in accordance with specifications.

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