Job Description
Are you an experienced Unreal Engine programmer looking for a long-term contract on a PC game project where you can have real impact across gameplay systems?
This opportunity suits a mid–senior level generalist engineer who enjoys working hands‑on with C++ and Blueprints to build responsive combat and immersive gameplay.
About the role
You will join a distributed development team working on a PC-based action horror title in the hack ’n’ slash genre. This is a fully remote freelance/contract position with a long engagement, offering the chance to contribute across multiple gameplay systems while collaborating closely with designers and artists.
The role is generalist in nature, with a strong focus on gameplay programming. While experience on combat-heavy games is beneficial, the emphasis is on solid Unreal Engine fundamentals and the ability to deliver robust, well‑optimised gameplay features.
What you’ll be doing:
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