Job Description
Please note this is a temporary contract from February 23rd (flexible start date) to end of May 2026. Previous Golaem experience is required to be considered for the role.
The crowd simulation artist designs and executes dynamic simulation systems to generate believable, varied crowds that are consistent with the project's visual requirements. They are involved at various stages of production, from asset creation to their integration into shots, in close collaboration with the supervision, layout, animation, lighting, and compositing teams. Their rigorous and inventive work directly contributes to the scale and realism of the scenes, while respecting technical constraints and delivery deadlines.
Main responsibilities:
Mastery of his craft
- Convert assets to crowd agents with all the constraints inherent to the pipeline, project and software.
- Create and configure simul...
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