Job Description


We’re looking for an intermediate gameplay engineer to help craft the core player experience in a proprietary engine. This role is focused on building DLC content for an established AAA universe, with an emphasis on new content and story progression tied to Starborn themes.
You will implement quest mechanics, gameplay systems, and progression features in close collaboration with designers, artists, and animators, owning work from prototype through ship.
This role is remote-friendly in Canada, with Pacific time overlap required.

What You’ll Tackle

  • Core gameplay features: Design and implement player-facing systems such as movement, combat, traversal, interactions, and progression using C++ and our in-house gameplay frameworks and tools.
  • Quest and narrative gameplay: Build and maintain quest-driven systems and content flows, including state management, triggers, scripted events, encounters, and progress...
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