Job Description
Superpowers
you have are
3+ years of game development experience, including lighting a variety of in-game environments;Experience working through an entire production cycle and previously shipping AAA PC or console titles in a similar role;A portfolio or demo reel that demonstrates a keen eye for detail and the ability to use light, shadow, and color to create a variety of tones and moods;Understanding of Unreal Engine rendering pipeline, real-time lighting techniques and shading;Intermediate+ level of English proficiency, both written and spoken, for smooth communication and documentation. Youβre a rockstar
if you have
Familiar with 3ds Max, Maya, Photoshop, and 3rd party lighting tools;Understands source control with Perforce, SVN, or the equivalent;Understanding of Unity rendering pipelines (or any other custom engine);Experience in a full pipeline development of 3D art from concept to integration into the engine. As a part of Room 8
studio, you will
Create lighting that matches color keys and concept art, ensuring an understanding of lighting aesthetics to maintain consistency with the defined visual style for the game;Develop and manage all aspects of lighting, including dynamic, prebaked, and both interior and exterior setups.Ensure a balance between visual quality and performance requirements for real-time game applications;Participate in R&D of new techniques to implement into a production pipeline;Develop pipelines and create technical guides;Work with art leads and designers to create compelling lighting for various environments while ensuring a consistent style throughout the game. Join Us.
get even more!
Competitive financial reward (yes, we are fair enough);Challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses);Health insurance, paid vacation and sick leave;Culture of diversity & inclusion to unite the most outstanding talents;Community of people who understand your game passion. 33304
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