Job Description

Responsibilities

  • Modification of existing and implementation of  new UE rendering components for PC and consoles
  • Optimizations of rendering code
  • Create clean, efficient and robust code
  • Participate in the full development cycle of games starting from basic prototypes through the release
  • Collaborate with other engineers as well as game designers, artists and QA
  • Additional responsibilities may be assigned as needed

Requirements

  • Good understanding of rendering pipeline
  • Strong knowledge of C++
  • Experience with UE and its rendering architecture
  • Experience with Nanite, Lumen, VSM and good understanding of their principle of operation
  • Deep knowledge and hands-on experience with modern graphics APIs (D3D12, Vulkan)
  • Knowledge of Profilers and Debuggers for various platforms (PIX, Unreal Insight, RenderDoc, etc.).
  • Good m...

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