Job Description
Responsibilities
- Modification of existing and implementation of new UE rendering components for PC and consoles
- Optimizations of rendering code
- Create clean, efficient and robust code
- Participate in the full development cycle of games starting from basic prototypes through the release
- Collaborate with other engineers as well as game designers, artists and QA
- Additional responsibilities may be assigned as needed
Requirements
- Good understanding of rendering pipeline
- Strong knowledge of C++
- Experience with UE and its rendering architecture
- Experience with Nanite, Lumen, VSM and good understanding of their principle of operation
- Deep knowledge and hands-on experience with modern graphics APIs (D3D12, Vulkan)
- Knowledge of Profilers and Debuggers for various platforms (PIX, Unreal Insight, RenderDoc, etc.).
- Good m...
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