Job Description

About the job Senior Animation Programmer (Mexico/Remote)

  • Mexico or remote, fulltime

Your responsibilities:

  • Develop and maintain advanced character animation systems in UE4/UE5;
  • Prototype, research into and develop new animation techniques, such as: procedural or physics-based animation, motion matching, etc.;
  • Work closely with riggers, animators, designers, and other teams to improve the animation pipeline and workflow;
  • Develop, support and streamline the connections between technical animation, AI, physics and network systems.

REQUIRED QUALIFICATIONS:

  • 5+ years of experience developing AAA games;
  • Strong understanding of the entire animation pipeline (mocap – in-game realization);
  • Firsthand experience with standard animation techniques such as rigging, skeletons, state machines, ragdolls, IK, compression, morph, facial animation, etc.;
  • Experience using and basic understanding of animation software such as Havok Behavior, Morpheme, Natural Motion;
  • Experience of cutting-edge animation techniques, such as motion matching, procedural or physics-based animation;
  • Experience of various animation software, such as: Maya, 3DS Max, Motion Builder etc.;
  • Strong understanding of the animation pipeline and team workflow.

BONUS QUALIFICATIONS:

  • working knowledgein software management systemslike JIRA or similar software.

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