Job Description

What you’ll do

You will:

  • write and review production code,
  • design and evolve game systems,
  • debug real production issues,
  • and set the technical standard for the team.

You’ll own the technical side of the product lifecycle: idea → implementation → QA → release → live ops . You’ll work daily with Product, QA, Art, Animation, and Platform - through collaboration, not handoffs.

You’ll help the team ship with:

  • clearer scope,
  • fewer surprises,
  • better technical decisions.

How hands-on is this? Very.

You will:

  • code regularly,
  • review PRs and architecture decisions,
  • jump into debugging when things break,
  • pair with engineers to unblock and teach by example.

You will not :

  • become a delivery coordinator,
  • manage people full-time,
  • or disappear into me...

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