Job Description
What you’ll do
You will:
- write and review production code,
- design and evolve game systems,
- debug real production issues,
- and set the technical standard for the team.
You’ll own the technical side of the product lifecycle: idea → implementation → QA → release → live ops . You’ll work daily with Product, QA, Art, Animation, and Platform - through collaboration, not handoffs.
You’ll help the team ship with:
- clearer scope,
- fewer surprises,
- better technical decisions.
How hands-on is this? Very.
You will:
- code regularly,
- review PRs and architecture decisions,
- jump into debugging when things break,
- pair with engineers to unblock and teach by example.
You will not :
- become a delivery coordinator,
- manage people full-time,
- or disappear into me...
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