Job Description
**Remote, Washington, USA**
**Senior Netcode Engineer**
Location
Remote, Washington, USA
Department
Engineering
Requisition ID
JOBREQ-2615525
**Role description**
**The opportunity**
The team that brought Unity to visionOS and enabled real-time interaction via Play-to-Device is growing in preparation for something even more ambitious: adapting PolySpatial to stream Unity content into other game engines and 3D environments—in-process, cross-process, and over the network.
We're looking for engineers eager to help us invent how different real-time 3D runtimes communicate and render under real-world constraints. You’ll work at the intersection of core engine tech, high-performance networking, distributed systems, and graphics. This is your opportunity to build the fundamental infrastructure for the next generation of interconnected game and 3D ecosystems.
You'll architect and implement a networking stack to synchronize game state betwee...
**Senior Netcode Engineer**
Location
Remote, Washington, USA
Department
Engineering
Requisition ID
JOBREQ-2615525
**Role description**
**The opportunity**
The team that brought Unity to visionOS and enabled real-time interaction via Play-to-Device is growing in preparation for something even more ambitious: adapting PolySpatial to stream Unity content into other game engines and 3D environments—in-process, cross-process, and over the network.
We're looking for engineers eager to help us invent how different real-time 3D runtimes communicate and render under real-world constraints. You’ll work at the intersection of core engine tech, high-performance networking, distributed systems, and graphics. This is your opportunity to build the fundamental infrastructure for the next generation of interconnected game and 3D ecosystems.
You'll architect and implement a networking stack to synchronize game state betwee...
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