Job Description

Overview

Développeur(se) Logiciel Sénior, Graphique / Senior Software Engineer, Graphics

The team that brought Unity to visionOS and enabled real-time interaction via Play-to-Device is growing in preparation for something even more ambitious: adapting PolySpatial to stream Unity content into other game engines and 3D environments—in-process, cross-process, and over the network. We’re looking for engineers eager to help us invent how different real-time 3D runtimes communicate and render under real-world constraints. You’ll work at the intersection of core engine tech, high-performance networking, distributed systems, and graphics. This is your opportunity to build the fundamental infrastructure for the next generation of interconnected game and 3D ecosystems.

You\'ll bridge Unity content into another renderer, maintaining fidelity and performance within a renderer we don’t own. This requires a rare mix of artistic instincts, low-level API knowledge, and systems engineering skills to build a robust pipeline. If you prefer solving hard rendering problems at the systems level—shader translation, resource lifetime, visual equivalence—more than chasing one-off visual features, you\'ll find this work deeply satisfying.

Responsibilities

  • Map Unity graphics and rendering features onto third-party renderers while preserving visual consistency and performance.
  • Build shader/material translation pipelines that cross-compile bytecode, convert coordinate systems, and reconcile lighting models across engines.
  • Engineer robust graphical systems that remain stable and resource-efficient even when scaled to large user-generated content libraries.
  • Profile and optimize end-to-end rendering for high framerates and fidelity while minimizing overhead and synchronization stalls.

Qualifications

  • Multi-Engine Fluency: Significant experience with Unity\'s rendering architecture, and at least one other high-end renderer (Unreal, Frostbite, etc.).
  • Shader & API Depth: Strong understanding of shader languages (HLSL/GLSL/Metal) and graphics APIs (DirectX, Vulkan, Metal), and the ability to translate between them.
  • Pipeline Mindset: You understand the full asset lifecycle—from authoring through import, batching, streaming, and rendering—including shader compilation, mesh processing, and texture streaming.
  • Systems-First Engineer: You prioritize building stable, scalable, maintainable systems over chasing the latest graphics techniques.

You might also have:

  • Experience writing shader cross-compilers, AST manipulators, or shader graph backends.
  • Background in networked graphics APIs, pixel-based streaming, cloud rendering, or virtualized GPUs.
  • Experience with FBX, USD, glTF or similar interchange formats.
  • Shipped titles where you owned significant rendering pipeline components.

Additional information

  • Relocation support is not available for this position
  • Work visa/immigration sponsorship is not available for this position

Benefits

At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance. Benefits eligibility, offerings, and coverage vary by country and employment status.

Examples include comprehensive health, life, and disability insurance; commute subsidy; employee stock ownership; competitive retirement/pension plans; generous vacation and personal days; parental leave and family-care programs; office snacks; mental health and wellbeing programs; employee resource groups; global employee assistance program; training and development programs; volunteering and donation matching.

Life at Unity

Unity is the leading platform to create and grow games and interactive experiences. Creators—from game developers to artists, architects, automotive designers, infrastructure experts, filmmakers, and more—use Unity to bring ideas to life across platforms, including mobile, PC, console, and spatial computing.

Unity is an equal opportunity employer. We are committed to fostering an inclusive, innovative environment and celebrate our employees across age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. If you have a disability and need accommodations for your interview, please inform us via the provided form. English proficiency is required to communicate with colleagues worldwide.

Head hunters and recruitment agencies may not submit resumes through this site. Unity does not accept unsolicited headhunter or agency resumes and will not pay fees to third-party agencies without a signed agreement. The privacy of your information remains important to us; please review our Prospect and Applicant Privacy Policies and contact with any concerns.

Note: Some locations require a disclosure of the base salary range for the role. Actual salary may differ based on location, experience, and other factors. Base salary range: CAD 125,300–187,900.

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