Job Description


Blackbird Interactive is looking for an experienced Systems Designer to help build and deliver deep, scalable gameplay systems for an established science fiction universe. This role focuses on designing, implementing, and tuning systemic gameplay features that support player-driven exploration, progression, and emergent play across a large open-ended experience.
You’ll work closely with design, engineering, art, and production to create systems that feel cohesive, readable, and flexible, while integrating cleanly with content such as levels, encounters, and narrative. The role involves collaborating with leadership to align system design with the broader creative vision, while owning features end-to-end, from early design and prototyping through implementation, iteration, balance, and polish. If you enjoy building robust gameplay systems that empower player choice and bring a sci-fi world to life through mechanics, this role could be a great fit for you!

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