Job Description
Join to apply for the Senior Technical Animator role at EA SPORTS
1 week ago Be among the first 25 applicants
Description & Requirements
Electronic Arts (EA) creates next‑level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. A community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Senior Technical Animator - A-Team
Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet‑connected consoles, personal computers, mobile phones and tablets.
Team Overview
Meet the A‑Team: an innovative Character Animation Research Team based in Vancouver, British Columbia, with talented remote members spread across North America. We are a cross‑functional, applied R&D team, strategically positioned in EA to drive and disrupt the future of character animation technology. We are a self‑motivated, collaborative team, empowered to constantly explore and leverage the latest innovations across the fields of animation, rigging, physics, and machine learning. Our technology has been used to create next‑generation gameplay realism across EA titles including FC, Madden, NHL, UFC, Battlefield, and many others.
Join us in shaping the future of how games are made!
Location
Vancouver or remote in North America
Responsibilities
- Work side‑by‑side with engineers to develop new animation solutions across DCC and Machine Learning.
- Design and implement cutting‑edge animation tools/pipelines for animators and designers in the digital content creation space.
- Work side‑by‑side with UX designers to guide the UX of these tools, in service of the broader animation community.
- Provide visual feedback on R&D projects in other focus areas, including procedural runtime systems and rigging.
- Review the animation results generated by AI models, and provide feedback for areas of improvement.
- Collaborate with partner game teams to solve unique animation challenges.
- Design and create high‑quality technical demos utilizing our team’s technology.
- Be a leader in the animation community at EA by working with partner game teams to teach our new animation systems and tools, and communicate feedback.
- Coordinate with QA to validate and maintain the high quality of our animation systems.
- Create and maintain documentation and tutorials to educate others about our team’s unique technologies.
- Report directly to the A‑Team Animation Director to take advantage of any opportunities you find.
Qualifications
- Proven experience as a technical animation expert showcased with motion matching and procedural solutions in released products.
- Proven experience in building animation tools and scripts in released products.
- A strong understanding of animation principles and anatomy.
- Experience with managing animation pipelines and workflows.
- Experience with motion capture and retargeting.
- Proficient in standard industry tools such as Autodesk Maya.
- Experience working closely with other domains — especially designers, engineers and artists.
- Excellent problem‑solving skills. Must be able to quickly identify issues and resolve them.
Bonus
- Experience troubleshooting and debugging runtime animation systems.
- Experience in cinematics/presentation.
- A strong drive to create high‑quality features and services that empower others and improve productivity.
- Thrive in a team environment, pushing boundaries and driving innovation together.
- Committed to expanding knowledge and skills, constantly bringing fresh ideas and inspiration to your work.
- Passion for making games look and play great.
- Experience with web technologies in tool creation or pipeline development.
Portfolio
- All submissions must include a portfolio showing personal and professional artwork.
Compensation And Benefits
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors.
PAY RANGES
- British Columbia (depending on location e.g. Vancouver vs. Victoria) $111,600 – $152,800 CAD
In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top‑up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full‑time employees. Certain roles may also be eligible for bonus and equity.
Seniority Level
Mid‑Senior level
Employment Type
Full‑time
Job Function
Design, Art/Creative, and Information Technology
Industries
Computer Games
Referrals increase your chances of interviewing at EA SPORTS by 2x
Get notified about new Technical Animator jobs in Vancouver, British Columbia, Canada .
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
#J-18808-LjbffrApply for this Position
Ready to join ? Click the button below to submit your application.
Submit Application