Job Description
The tasks:
Independently develop high-quality shaders for humans and creatures, as well as hard surfaces Collaborating with the CG Supervisor to determine the look of the CG objects Obtaining a degree of realism suitable for the artistic direction of the project Maintaining timely turnovers according to the timeframe given by the coordination team Executing the corrections requested by the Supervisor and the Director Organizing and preparing presentation elements for approval Ideally you will have:
3+ years of professional experience in Shading for VFX projects Advanced knowledge of lighting and shading for multi-pass output
Comfortable in working with exr multi channel files
Good knowledge of Houdini A basic knowledge of Maya and Mari Familiarity with the USD pipeline is a plus Generalist knowledge (e.g. Texturing/Lighting) will be appreciated Location & Work Requirements:
Freelance position based in Germany A hybrid or remote work setting (within Germany) is possible EU citizenship or a pre-existing German work permit required
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