Job Description

Locations : Melbourne, Victoria, Australia

Electronic Arts creates next‑level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Our mission is to advance the cross‑platform rendering hardware abstraction layer, focusing on lower power devices. We have a specialised rendering team that collaborates with other rendering teams across the globe to solve performance and feature issues for our game team partners.

You will be part of our experienced rendering team and will report to a Development Director, working in a hybrid remote/in‑office capacity.

Responsibilities

  • Engineer C++ rendering back ends for Vulkan, Metal and other proprietary APIs
  • Implement and support the compilation and runt...

Apply for this Position

Ready to join Electronic Arts? Click the button below to submit your application.

Submit Application