Job Description

Software Engineer II - Rendering role at Frostbite

Overview

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. A team where everyone makes play happen. You will be part of our experienced rendering team, reporting to a Development Director, in a hybrid remote/in-office capacity. Our mission is to advance the cross-platform rendering hardware abstraction layer, focusing on lower power devices, and to collaborate with other rendering teams to solve performance and feature issues for game partners.

Responsibilities

  • You will engineer C++ rendering back ends for Vulkan, Metal and other proprietary APIs
  • You will implement and support the compilation and runtime use of HLSL (shader language) on multiple platforms
  • You will resolve device differences in performance and output
  • You will perform CPU and GPU perf...

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