Job Description
Position Summary
We're looking for software engineers with strong computer science fundamentals and hands-on experience in Unity and C#. In this role, you'll design, implement, and own core gameplay and runtime systems, making thoughtful trade-offs across performance, correctness, and maintainability. You'll work in a fast-moving environment where engineers are expected to reason deeply about problems, pick the right abstractions, and ship high-quality code that runs at scale. If you enjoy solving complex engineering problems and building delightful experiences using Unity as a tool, you'll thrive here
Requirements
Whatβs required of you
- 2+years' experience in software engineering, with hands-on game development in Unity and C#.
- Apply strong computer science fundamentals (data structures, OOP, systems thinking) to solve gameplay and runtime problems.
- Design, implement, and own modular, reusable, and reliable systems
- Collaborate with designers, product managers, QA, and artists to co-design systems, not just translate specifications
- Continuously improve code quality through refactoring, reviews, and technical best practices
- Communicate clearly, think creatively, and collaborate effectively in cross-functional teams
What we are looking for
- Strong software engineering fundamentals with hands-on experience building systems in Unity
- Deep understanding of Unity's execution model, including scripting, scene and object lifecycles, rendering, and input/UI systems
- Ability to design and evolve gameplay and runtime systems, not just implement features
- Experience working with physics, animation, and visual effects, with a focus on correctness, performance, and maintainability
- Solid grasp of object-oriented design, SOLID principles, and common architectural patterns, and the judgment to apply them pragmatically
- Ability to write clean, readable, well-tested, and maintainable code, and to continuously improve existing systems through refactoring
- Experience with shipping and running live mobile titles
- Experience optimizing memory usage, CPU cost, and frame-time budgets, is a plus
Requirements
Whatβs required of you β 3+yearsβ experience in active game development is required β Design, build and maintain efficient, reusable, and reliable code β Translate design specification into a functional game. β Implement game functionality as per communicated design β Strong knowledge of data structure and algorithms β Demonstrated experience with continuous improvement initiatives highly desirable β Must be highly creative and collaborative What we are looking for β Excellent knowledge of Unity, including experience with scripting, textures, animation, GUI styles, and user session management β Familiarity with level design and planning β Experience with game physics and particle systems β Experience optimizing memory and space usage for support of older hardware β Experience with 2D is a plus β Prior experience with a well-known mobile title is a significant asset β Strong understanding of object-oriented programming β Familiarity with current design and architectural patterns β Write a clean, readable, and easily maintainable code
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