Job Description
Investigate and implement cutting-edge graphics techniques suited to visualizing a wide variety of existing and planned architectural spaces● Collaborate with our 3D production team to create a powerful, flexible authoring workflow● Ensure wide support of our engine on different platforms and devices so that all users can have a 3D experience● Expand support for scenes with millions of triangles, thousands of objects, spanning large areas of space● Develop frameworks for measuring performance and pinpointing bottlenecks● Come up with ways to improve the reach and quality of our real-time experience with data generated in our distributed cloud rendering cluster● Improve internal code structure through refactoring, thoughtful code review, writing tests, and addressing technical debt● Identify, log, and fix bugs● Share technical knowledge with other team members, collaborate on tasks, and give appropriate feedbackMust-Have: ● Solid general computer graphics theory and concepts e.g. linear algebra, programmable pipeline● Use of specific graphics concepts including real-time rendering, physically based rendering, deferred shading, ambient occlusion● Writing shaders and GLSL (GLSL is the key here. They could have used this with WebGL or OpenGL framework)● Familiarity with 3D formats (e.g. obj), compression schemes● Improving rendering performance, both assessing and addressing● Work with 3D artists on artist-facing tooling● Web-based Javascript / CSS UI development● Understanding of how data flows through a web application for rendering● Awareness of some platform-specific challenges
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