Job Description
Superpowers
you have are
Experience in creating high-poly and low-poly models of stylized environment, weapons and hard surface assets on given concepts; High-poly sculpting in Zbrush; Low-poly modeling in Max/Maya/Blender; Experience in creating optimal UV mapping and texture baking (normal, AO, etc.); Stylized texturing skills in Substance Painter and/or hand-painted texturing; Ability to follow and correctly interpret/improve the concept idea; Good teamwork skills. Intermediate English level and above You’re a rockstar
if you have
Ability to assemble assets into a scene in game engines (UnrealEngine 4, Unity, etc); Skills in CAD-modeling and Hard Surface work; Skills in the creation of materials in Substance Designer; Rendering skills in VRay, Arnold, etc. As a part of Room 8
studio, you wi...
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