Job Description

Superpowers
you have are

  • Experience in creating high-poly and low-poly models of stylized environment, weapons and hard surface assets on given concepts;

  • High-poly sculpting in Zbrush;

  • Low-poly modeling in Max/Maya/Blender;

  • Experience in creating optimal UV mapping and texture baking (normal, AO, etc.);

  • Stylized texturing skills in Substance Painter and/or hand-painted texturing;

  • Ability to follow and correctly interpret/improve the concept idea;

  • Good teamwork skills.

  • Intermediate English level and above
  • You’re a rockstar
    if you have

  • Ability to assemble assets into a scene in game engines (UnrealEngine 4, Unity, etc);

  • Skills in CAD-modeling and Hard Surface work;

  • Skills in the creation of materials in Substance Designer;

  • Rendering skills in VRay, Arnold, etc.
  • As a part of Room 8
    studio, you will

  • Create high-poly in Zbrush and low-poly models in Max/Maya/Blender of stylized environment, weapons and hard surface assets.

  • Be able to fully follow concepts and given style, correctly interpret them; sometimes be able to work with partially ready concept;

  • Create optimal UV mapping and texture baking (normal, AO, etc.);

  • Create stylized textures in Substance Painter and hand-painted texturing;

  • Have a good understanding of the modular system for asset creation;

  • Create tiles and trims and work with multiple UV channels;
  • Join Us.
    get even more!

  • Competitive financial reward;

  • Challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses);

  • Health insurance, paid vacation and sick leave;

  • Culture of diversity & inclusion to unite the most outstanding talents;

  • Community of people who understand your game passion.

    Together we will bring games to the next level. Exactly with you.


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