Job Description
Superpowers
you have are
Experience in creating high-poly and low-poly models of stylized environment, weapons and hard surface assets on given concepts;High-poly sculpting in Zbrush;Low-poly modeling in Max/Maya/Blender;Experience in creating optimal UV mapping and texture baking (normal, AO, etc.);Stylized texturing skills in Substance Painter and/or hand-painted texturing;Ability to follow and correctly interpret/improve the concept idea;Good teamwork skills.Intermediate English level and above Youβre a rockstar
if you have
Ability to assemble assets into a scene in game engines (UnrealEngine 4, Unity, etc);Skills in CAD-modeling and Hard Surface work;Skills in the creation of materials in Substance Designer;Rendering skills in VRay, Arnold, etc. As a part of Room 8
studio, you will
Create high-poly in Zbrush and low-poly models in Max/Maya/Blender of stylized environment, weapons and hard surface assets.Be able to fully follow concepts and given style, correctly interpret them; sometimes be able to work with partially ready concept;Create optimal UV mapping and texture baking (normal, AO, etc.);Create stylized textures in Substance Painter and hand-painted texturing;Have a good understanding of the modular system for asset creation;Create tiles and trims and work with multiple UV channels; Join Us.
get even more!
Competitive financial reward;Challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses);Health insurance, paid vacation and sick leave;Culture of diversity & inclusion to unite the most outstanding talents;Community of people who understand your game passion.
Together we will bring games to the next level. Exactly with you.
34253
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