Job Description
The tasks:
Independently creating textures for humans and creatures, as well as hard surfaces Collaborating with the CG Supervisor to determine the look of the CG objects Obtaining a degree of realism suitable for the artistic direction of the project Maintaining timely turnovers according to the timeframe given by the coordination team Executing the corrections requested by the Supervisor and the Director Organizing and preparing presentation elements for approval Ideally you will have:
3+ years of professional experience in Texturing for VFX projects Strong understanding of anatomy, form, and proportion Good knowledge of Mari and Zbrush Basic modeling skills A basic knowledge of Maya and/or Houdini Familiarity with the USD pipeline is a plus Generalist knowledge (e.g. shading) will be appreciated Location & Work Requirements:
Freelance position based in Germany A hybrid or remote work setting (within Germany) is possible EU citizenship or a pre-existing German work permit required
Apply for this Position
Ready to join ? Click the button below to submit your application.
Submit Application