Job Description
Were looking for a Unity Developer Intern who can support the development of XR applications (MR/VR) and help implement multiplayer networking using Photon Fusion and/or Unity Netcode. You should also have intermediate knowledge in 3D tools (preferably Blender, or Maya/other equivalent) to handle basic asset prep and optimization. Responsibilities 1. Assist in building and maintaining MR/VR experiences in Unity. 2. Optimize performance for standalone VR headsets (draw calls, batching, LODs, lighting, texture sizing, profiler checks). 3. Work with 3D assets: import/export pipelines, scale/orientation fixes, colliders, mesh cleanup, texture/material setup. 4. Use Blender/Maya to do intermediate tasks like basic modeling edits, UV fixes, polygon reduction, and export (FBX/GLB). 5. Collaborate using Git (or similar), follow coding standards, and document work clearly. Requirements 1. Unity (C#) fundamentals: prefabs, scenes, components, ScriptableObjects, basic editor workflow. 2. Hands-on...
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