Job Description
Job Description
Hello,
I have a small Unity mobile game (Candy Crush–style, purchased from CodeCanyon) and I need help with a few clear and limited tasks.
This is not a large refactor and not a complex system.
The developer can run and play the game to understand the mechanics.
1) Lives / Health System (from scratch)
Please implement a simple lives system, similar to Candy Crush:
Maximum 5 lives
Lives must be visible on every scene
If the player:
fails a level → lose 1 life
exits the level mid-game → lose 1 life
Exit confirmation (in Game scene)
When the player wants to exit the level:
Show a popup:
Text: Are you sure?
Broken-heart style popup (simple UI is enough)
Buttons:
Yes → exit to Lobby, lose 1 life
Retry / Continue → close popup
Popup must have an X (close) button on the top-right
Life regeneration
Each life regenerates every 20 minutes
Timer must:
count down visibly
continue across scenes
automatical...
Hello,
I have a small Unity mobile game (Candy Crush–style, purchased from CodeCanyon) and I need help with a few clear and limited tasks.
This is not a large refactor and not a complex system.
The developer can run and play the game to understand the mechanics.
1) Lives / Health System (from scratch)
Please implement a simple lives system, similar to Candy Crush:
Maximum 5 lives
Lives must be visible on every scene
If the player:
fails a level → lose 1 life
exits the level mid-game → lose 1 life
Exit confirmation (in Game scene)
When the player wants to exit the level:
Show a popup:
Text: Are you sure?
Broken-heart style popup (simple UI is enough)
Buttons:
Yes → exit to Lobby, lose 1 life
Retry / Continue → close popup
Popup must have an X (close) button on the top-right
Life regeneration
Each life regenerates every 20 minutes
Timer must:
count down visibly
continue across scenes
automatical...
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