Job Description
Looking for a 3D Character Artist/Rigger to bring the two human leads of the action-comedy pilot Division 56 to life. The aesthetic is bold, chunky, and hand-painted—think Spider-Verse meets Saturday Morning Cartoons. These characters need to look great in a flat cel-shaded environment.
The Kid Specs:
Hannah (16): The cynical, deadpan vlogger. Needs an expressive over-it facial rig.
Lance (13): The hyper-active space-obsessed hype man. Needs a rig that can handle high-speed, frantic movement.
Technical Requirements (The Must-Haves):
Noodle-Limb Rigging: This is a non-negotiable. The characters require a Rubber-Hose style rig in Unreal Engine 5 (Control Rig). They must be able to smear, stretch, and bend beyond standard anatomical limits for comedic effect.
Modularity: Models must be built with a base body and swappable clothing meshes.
Outfit A (The Vlog): Tech-wear, branded backpacks, and sneakers.
Outfit B (The Pajamas): Oversized hoodies, Pink Bunny S...
The Kid Specs:
Hannah (16): The cynical, deadpan vlogger. Needs an expressive over-it facial rig.
Lance (13): The hyper-active space-obsessed hype man. Needs a rig that can handle high-speed, frantic movement.
Technical Requirements (The Must-Haves):
Noodle-Limb Rigging: This is a non-negotiable. The characters require a Rubber-Hose style rig in Unreal Engine 5 (Control Rig). They must be able to smear, stretch, and bend beyond standard anatomical limits for comedic effect.
Modularity: Models must be built with a base body and swappable clothing meshes.
Outfit A (The Vlog): Tech-wear, branded backpacks, and sneakers.
Outfit B (The Pajamas): Oversized hoodies, Pink Bunny S...
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