Job Description

Job Description

 

  • Creating designs for the weapons and interactive objects that bring our games to life.
  • Joining in the design process and solving problems using visuals.
  • Working closely with the Art Director, Lead 3D Weapon Artist (that will provide you with guidance and supervision) and the art team.

Qualifications

  • Minimum 2+ years of experience in game concept art roles.
  • The ability to turn ideas into images.
  • Proficiency in designing for the digital world via photobashing and digital painting while paying close attention to references.
  • Solid technique and understanding of 3D form, scale, perspective, composition, color, values and textures in terms of hard surface design.
  • Creatively solving technically challenging tasks and problems.
  • Understanding and familiarity with existing firearms and functionality of their mechanics.
  • The ability to think outside the box.

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