Senior Gameplay Programmer Open World Combat Systems Jobs in Montreal
ethical AI opportunities in Canada
Jobs Found
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Senior Gameplay Programmer — Open World & Combat Systems
🏢 Zeni Max Media, Inc.
📍 Montreal, Montreal (administrative region), Canada
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Senior Melee Gameplay Engineer — Remote
🏢 Torn Banner Studios
📍 Toronto, Calgary, Vancouver, Montreal, Montreal (Administrative Region), Ottawa, Edmonton, Mississauga, Quebec, Moncton, Ontario, Alberta, Metro Vancouver Regional District, Montreal (administrative region), Quebec, Ontario, Division No. 11, Peel Region, Capitale-Nationale, Moncton Parish, Canada
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Programmeur.se sénior.e de la jouabilité - intelligence artificielle / Senior AI Gameplay Programmer
🏢 Motive Studio
📍 Montreal, Montreal (administrative region), Canada
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Lead Gameplay Engineer
🏢 Pixelmovement
📍 Toronto, Calgary, Vancouver, Montreal, Montreal (Administrative Region), Ottawa, Edmonton, Mississauga, Quebec, Ontario, Alberta, Metro Vancouver Regional District, Montreal (administrative region), Quebec, Ontario, Division No. 11, Peel Region, Capitale-Nationale, Canada
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Senior Gameplay Animator
🏢 Pixelmovement
📍 Toronto, Calgary, Vancouver, Montreal, Montreal (Administrative Region), Ottawa, Edmonton, Mississauga, Quebec, Ontario, Alberta, Metro Vancouver Regional District, Montreal (administrative region), Quebec, Ontario, Division No. 11, Peel Region, Capitale-Nationale, Canada
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Programmeur.se sénior.e de la jouabilité - intelligence artificielle / Senior AI Gameplay Programmer
🏢 Electronic Arts
📍 Montreal, QC, Canada
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Junior Developer
🏢 Sinn Studio Inc.
📍 Toronto, Calgary, Vancouver, Montreal, Montreal (Administrative Region), Ottawa, Edmonton, Mississauga, Quebec, Moncton, Ontario, Alberta, Metro Vancouver Regional District, Montreal (administrative region), Quebec, Ontario, Division No. 11, Peel Region, Capitale-Nationale, Moncton Parish, Canada
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Senior/Principal Gameplay [Combat] Programmer
🏢 Torn Banner Studios
📍 Toronto, Calgary, Vancouver, Montreal, Montreal (Administrative Region), Ottawa, Edmonton, Mississauga, Quebec, Moncton, Ontario, Alberta, Metro Vancouver Regional District, Montreal (administrative region), Quebec, Ontario, Division No. 11, Peel Region, Capitale-Nationale, Moncton Parish, Canada
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Principal Character Tech Programmer
🏢 Pixelmovement
📍 Toronto, Calgary, Vancouver, Montreal, Montreal (Administrative Region), Ottawa, Edmonton, Mississauga, Quebec, Ontario, Alberta, Metro Vancouver Regional District, Montreal (administrative region), Quebec, Ontario, Division No. 11, Peel Region, Capitale-Nationale, Canada
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Senior AI Gameplay Programmer - Combat AI Systems
🏢 Motive Studio
📍 Montreal, Montreal (administrative region), Canada
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Principal Gameplay Programmer
🏢 Zeni Max Media, Inc.
📍 Montreal, Montreal (administrative region), Canada
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Lead Character Tech Engineer — AAA Open-World (Remote)
🏢 Pixelmovement
📍 Toronto, Calgary, Vancouver, Montreal, Montreal (Administrative Region), Ottawa, Edmonton, Mississauga, Quebec, Ontario, Alberta, Metro Vancouver Regional District, Montreal (administrative region), Quebec, Ontario, Division No. 11, Peel Region, Capitale-Nationale, Canada
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Programmeur.se de jeu principal.e / Principal Gameplay Programmer
🏢 Zeni Max Media, Inc.
📍 Montreal, Montreal (administrative region), Canada
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Senior Gameplay Programmer – [Assassin’s Creed: Codename INVICTUS]
🏢 Kanz
📍 Montreal, Montreal (administrative region), Canada
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Multiplayer Gameplay Programmer
🏢 Zeni Max Media, Inc.
📍 Montreal, Montreal (administrative region), Canada
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Senior Gameplay Programmer - AAA Multiplayer Systems
🏢 Kanz
📍 Montreal, Montreal (administrative region), Canada
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Senior Gameplay Engineer - Unreal Engine & Core Systems
🏢 Epic Games
📍 Montreal, Montreal (administrative region), Canada
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Gameplay Programmer - Open-World, Console Focus, C++
🏢 Bethesda Game Studios
📍 Montreal, QC, Canada
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Senior Gameplay Animator (First-Person) – Rainbow Six Siege
🏢 Ubisoft Entertainment
📍 Montreal, QC, Canada