Game Designer Live Progression Systems Jobs in Quebec
ethical AI opportunities in Canada
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Game Designer: Live Progression & Systems
🏢 Ubisoft
📍 Quebec, Capitale-Nationale, Canada
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Game Designer — Live Progression & Systems
🏢 Ubisoft Entertainment
📍 Quebec, Capitale-Nationale, Canada
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Game Designer - Progression & Systems (Assassin’s Creed Franchise)
🏢 Ubisoft
📍 Quebec, Capitale-Nationale, Canada
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Game Designer - Progression & Systems (Assassin’s Creed Franchise)
🏢 Ubisoft Entertainment
📍 Quebec, Capitale-Nationale, Canada
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Game Designer - Progression & Systems (Assassin’s Creed Franchise)
🏢 Ubisoft
📍 Québec City, Quebec, Canada
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Principal Game Designer - WWE Champions
🏢 Scopely
📍 Toronto, Vancouver, Calgary, Montreal (Administrative Region), Montreal, Ottawa, Edmonton, Mississauga, Quebec, Ontario, Metro Vancouver Regional District, Alberta, Quebec, Montreal (administrative region), Ontario, Division No. 11, Peel Region, Capitale-Nationale, Canada
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Lead Video Game Level Designer - Contract
🏢 Squido Studio
📍 Quebec, Capitale-Nationale, Canada
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Lead Video Game Level Designer - Contract
🏢 Squido Studio
📍 Quebec, Capitale-Nationale, Canada
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Senior Game Economy Designer (Project Based)
🏢 Amber
📍 Montreal, Quebec, Canada
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Senior Technical Designer
🏢 Yellow Brick Games
📍 Quebec, Capitale-Nationale, Canada
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Lead VR Level Designer — Unity & Mentorship
🏢 Squido Studio
📍 Quebec, Capitale-Nationale, Canada
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Lead VR Level Designer — Unity & Mentorship
🏢 Squido Studio
📍 Quebec, Capitale-Nationale, Canada
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Lead Game Designer - Vision, Mentorship & Unreal Expertise
🏢 Frima
📍 Quebec, Capitale-Nationale, Canada